GARDEN
OF
aETHur
GOA
Garden of Aether is a real-time computer simulation in which non-playable characters (NPCs) autonomously interact with a digital environment. Every generation of the characters builds a new audiovisual sculpture. The autonomous cameraman observes and documents this whole process. Building the sculptures consumes resources and the computer temperatures increase, while the digital environment becomes more polluted. Every generation ends with a run to the fire exit and gets replaced by the same behaviours.
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Test Subjects
Test Subjects
Landscape
Landscape
The visual and sonic landscape gets more saturated with the growing generation count. Causing the computer temperatures to rise. Until inevitably, the computer overheats.



Sculptures
Sculptures
Each sculpture is a unique product of a generation. The sculpture contains an audio sample designed by Frank Bink, which also triggers audio-reactive visual effect.
Installation
Installation
The simulation runs on a custom-made computer, screen, and a quadriphonic sound.
